Alexander Klippel (Geography, The Pennsylvania State University), Danielle Oprean (Architecture/Landscape Architecture, The Pennsylvania State University), Craig McCabe (ESRI), Sven Fuhrmann (Geography and Geoinformation Science, George Mason University).
Recent developments in 3D virtual and augmented reality technologies have spurred industry, research, and education developments that will effect geoinformation science directly. The ease of accessing 3D information through environmental sensors (LiDAR or 360 degree cameras) and modeling efforts using, for example, ESRI CityEngine or Google SketchUp, allow for creating efficient workflows from environments to digital, interactive 3D models. In parallel, the virtual and augmented technology industry has made substantial progress to provide products that allow VR and AR to enter both mainstream and research in unprecedented ways. The quality and affordability of products such as Oculus Rift, Samsung GearVR, Zeiss VR One, to name just a few, allow for immersive and augmented experiences that have been unparalleled so far.
The opportunities for geoinformation science research and application are limitless, and it is time to provide a forum for discussing industry, research and education developments that address but are not limited to the following topics:
– Efficient workflows for 3D environmental modeling for built and natural environments,
– 3D modeling software for 3D geoinformation modeling,
– Game engines in geospatial research and education,
– Virtual and mixed realities,
– Spatial temporal data visualization in VR
– Big data visualization and VR
– User experiences in Geovirtual Environments
– Accessories for 3D modeling and VR (e.g., 360 degree cameras)
For more information, please contact Dr. Alexander Klippel (email@example.com). Please send your PIN to firstname.lastname@example.org before October 29, 2015 if you are interested in presenting in this session.